home *** CD-ROM | disk | FTP | other *** search
/ Microsoft Graphics Studio: Home Publishing 99 / [Microsoft Graphics Studio] Home Publishing 99 (Blue) Disk 2.iso / mhp / template / egn3004.mta / egn3004.MTA
Text File  |  1998-08-10  |  70KB  |  2,261 lines

  1. MIME-Version: 1.0
  2. Content-Type: multipart/related;
  3.     boundary="----=_NextPart_000_008E_01BDBE66.01C34D00";
  4.     type="multipart/alternative"
  5. X-MMEditor: 00.00.02.1994,MinSave
  6. X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
  7.  
  8. This is a multi-part message in MIME format.
  9.  
  10. ------=_NextPart_000_008E_01BDBE66.01C34D00
  11. Content-Type: multipart/alternative;
  12.     boundary="----=_NextPart_001_008F_01BDBE66.01C4D3A0"
  13.  
  14.  
  15. ------=_NextPart_001_008F_01BDBE66.01C4D3A0
  16. Content-Type: text/plain;
  17.     charset="iso-8859-1"
  18. Content-Transfer-Encoding: 7bit
  19.  
  20.     Volume XX  Newsletter Title  Your text here.
  21.  Your text here. Season        
  22.  
  23.  
  24. ------=_NextPart_001_008F_01BDBE66.01C4D3A0
  25. Content-Type: text/html;
  26.     charset="iso-8859-1"
  27. Content-Transfer-Encoding: quoted-printable
  28. Content-Location: 
  29.  
  30. <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
  31. <HTML>
  32. <HEAD>
  33.  
  34. <META content=3D"text/html; charset=3Diso-8859-1" =
  35. http-equiv=3DContent-Type>
  36. <META content=3D"MMEditor Version 00.00.02.1994,MinSave" =
  37. name=3DGENERATOR>
  38. <STYLE id=3DDocStyleSheet>.PreCreateRule {
  39.     POSITION: absolute
  40. }
  41. .DocClientData {
  42.     LEFT: 0px; OVERFLOW: hidden; POSITION: absolute; TOP: 20px; VISIBILITY: =
  43. visible
  44. }
  45. .RuntimeScriptDiv {
  46.     LEFT: -3200px; POSITION: absolute; TOP: -3200px; VISIBILITY: hidden
  47. }
  48. .SoundElementsDiv {
  49.     LEFT: -3200px; POSITION: absolute; TOP: -3200px; VISIBILITY: hidden
  50. }
  51. .Sx14 {
  52.     HEIGHT: 800px; LEFT: 10px; OVERFLOW: hidden; POSITION: absolute; TOP: =
  53. 30px; VISIBILITY: hidden; WIDTH: 570px; Z-INDEX: 100
  54. }
  55. .PD15 {
  56.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  57. 0px; HEIGHT: 799px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: =
  58. inherit; WIDTH: 569px; Z-INDEX: 50
  59. }
  60. .Ix16 {
  61.     BACKGROUND-COLOR: #ffffff; BACKGROUND-IMAGE: =
  62. url(cid:005101bd9309$5acfd2c0$605a389d@a-johng.dns.microsoft.com); =
  63. BACKGROUND-REPEAT: repeat; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; =
  64. BORDER-RIGHT: 0px; BORDER-TOP: 0px; LEFT: 0px; POSITION: absolute; TOP: =
  65. 0px; VISIBILITY: inherit; Z-INDEX: 51
  66. }
  67. .PI17 {
  68.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  69. 0px; HEIGHT: 20px; LEFT: 0px; POSITION: absolute; TOP: 12px; VISIBILITY: =
  70. hidden; WIDTH: 570px; Z-INDEX: 100
  71. }
  72. .Ix18 {
  73.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  74. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  75. Z-INDEX: 101
  76. }
  77. .PI19 {
  78.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  79. 0px; HEIGHT: 89px; LEFT: 11px; POSITION: absolute; TOP: 34px; =
  80. VISIBILITY: hidden; WIDTH: 134px; Z-INDEX: 110
  81. }
  82. .Ix20 {
  83.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  84. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  85. Z-INDEX: 111
  86. }
  87. .PT21 {
  88.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  89. 0px; HEIGHT: 37px; LEFT: 478px; PADDING-BOTTOM: 9px; PADDING-LEFT: 9px; =
  90. PADDING-RIGHT: 9px; PADDING-TOP: 9px; POSITION: absolute; TEXT-ALIGN: =
  91. right; TOP: 33px; VISIBILITY: hidden; WIDTH: 92px; Z-INDEX: 120
  92. }
  93. .PT22 {
  94.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  95. 0px; HEIGHT: 73px; LEFT: 133px; PADDING-BOTTOM: 9px; PADDING-LEFT: 9px; =
  96. PADDING-RIGHT: 9px; PADDING-TOP: 9px; POSITION: absolute; TEXT-ALIGN: =
  97. center; TOP: 63px; VISIBILITY: hidden; WIDTH: 317px; Z-INDEX: 130
  98. }
  99. .PD23 {
  100.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  101. 0px; HEIGHT: 654px; LEFT: 289px; POSITION: absolute; TOP: 151px; =
  102. VISIBILITY: hidden; WIDTH: 1px; Z-INDEX: 140
  103. }
  104. .Ix24 {
  105.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  106. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  107. Z-INDEX: 141
  108. }
  109. .PT25 {
  110.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  111. 0px; HEIGHT: 637px; LEFT: 14px; PADDING-BOTTOM: 9px; PADDING-LEFT: 9px; =
  112. PADDING-RIGHT: 9px; PADDING-TOP: 9px; POSITION: absolute; TEXT-ALIGN: =
  113. left; TOP: 149px; VISIBILITY: hidden; WIDTH: 261px; Z-INDEX: 150
  114. }
  115. .PT26 {
  116.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  117. 0px; HEIGHT: 633px; LEFT: 304px; PADDING-BOTTOM: 9px; PADDING-LEFT: 9px; =
  118. PADDING-RIGHT: 9px; PADDING-TOP: 9px; POSITION: absolute; TEXT-ALIGN: =
  119. left; TOP: 150px; VISIBILITY: hidden; WIDTH: 253px; Z-INDEX: 160
  120. }
  121. .PT37 {
  122.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  123. 0px; HEIGHT: 37px; LEFT: 503px; PADDING-BOTTOM: 9px; PADDING-LEFT: 9px; =
  124. PADDING-RIGHT: 9px; PADDING-TOP: 9px; POSITION: absolute; TEXT-ALIGN: =
  125. right; TOP: 114px; VISIBILITY: hidden; WIDTH: 64px; Z-INDEX: 170
  126. }
  127. DIV {
  128.     FONT-FAMILY: Times New Roman
  129. }
  130. </STYLE>
  131.  
  132. <STYLE id=3DFontStyleSheet>@font-face {
  133.     font-family: Poor Richard;
  134.     =
  135. src:url(cid:008c01bdbea0$adefca60$ed5d389d@superwonker.dns.microsoft.com)=
  136. ;
  137. }
  138. </STYLE>
  139.  
  140. </HEAD>
  141. <BODY =
  142. background=3Dcid:005101bd9309$5acfd2c0$605a389d@a-johng.dns.microsoft.com=
  143. =20
  144. bgColor=3D#c0c0c0 leftMargin=3D0 topMargin=3D0>
  145. <DIV class=3DPreCreateRule id=3DNavigationButtons style=3D"VISIBILITY: =
  146. hidden">
  147. <FORM name=3DNavigationButtonsForm><INPUT name=3DStart type=3Dbutton =
  148. value=3D"Play  >/Replay >"><INPUT name=3DBackward type=3Dbutton =
  149. value=3D"Back  <<"><INPUT name=3DForward type=3Dbutton value=3D"Forward  =
  150. >>"><INPUT name=3DWebpage type=3Dbutton value=3DAbout...><INPUT =
  151. name=3DSceneStatus type=3Dbutton value=3D" Loading... "></FORM></DIV>=20
  152. <DIV class=3DDocClientData id=3DDocClientData GW_NextID =3D 45 AOPTable =
  153. =3D=20
  154. " <AR|ARS1| <AP|APa{guid =
  155. {A3649D6E-5058-11CF-9E27-00AA00BBB8AF}}|APbGreetings Workshop|>|>|"=20
  156. ProjectType =3D "multimedia greeting" OutputStyle =3D=20
  157. "long page for several articles" KeyWords =3D null skuGW =3D null =
  158. skuGWDelux =3D 1=20
  159. skuOE =3D null lclEnglish =3D 1 lclZ =3D 1 lclFrench =3D null lclJ =3D =
  160. null Themes =3D=20
  161. " <AR|ARS1| =
  162. <TT|TTa5|TTb0|TTc30939|TTd5|TTe0|TTf30940|TTg5|TTh0|TTi30941|>|>|">
  163. <DIV class=3DSx14 id=3DSx14 SoundPaths =3D=20
  164. " <AR|ARS1| <SN| =
  165. <CP|CPa4A00000030300000000000000C000000000000640000C1000000A384F4D45435E4=
  166. D4D4C5D41494E4C5A403037343138333E2D4944400FFFFDAED00000000000000000000000=
  167. 0000000000000000000000000FFFF000000000000000002BFAB7780071BB0000000000000=
  168. 00000000000000000000000000000000000070000100100000000F00410089BE120081000=
  169. 0000000000000000000000000000000000070870000C3000000|CPbX:\v3Contnt\clipme=
  170. d\sound\j740_749\j0074183.mid|CPccid:013301bd931c$9a8f6ca0$605a389d@a-joh=
  171. ng.dns.microsoft.com|CPdj0074183.mid|>|SNa1|SNb0|SNc1|SNd0|SNe0|>|>|"=20
  172. PageEffect =3D " <PE| <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|PEa0|PEb12|>|" =
  173. PageName =3D=20
  174. PD15>
  175. <DIV class=3DPD15 id=3DPD15 CAGQueryIndx =3D 0 ClipPathInfo =3D=20
  176. " =
  177. <CP|CPa8C00000030300000000000000C00000000000064000052000000A384F4D4540525=
  178. 54D4C5D41494E4C584D4052544942523C5A403037363335313E274946400FFFFDAED00000=
  179. 0000000000000000000000000000000000000000000003300030003004200330043005300=
  180. 6600330083009300460004001600D200D60016002700660096003700E2004600E6003700E=
  181. 200D600960036002700F6003700F60066004700E2003600F600D600000050006100001080=
  182. 000F5572078C55720700000000000000008CF81BB000000000|CPbX:\v3Contnt\clipmed=
  183. \mmclips\j760_769\j0076351.gif|CPccid:005101bd9309$5acfd2c0$605a389d@a-jo=
  184. hng.dns.microsoft.com|CPdj0076351.gif|>|"=20
  185. PolyPath =3D=20
  186. 1,6,0.286361,365.725,0,799,569,799,569,0,0.286361,0,0.286361,365.725,0,0,=
  187. =20
  188. NoBackground =3D 0><IMG class=3DIx16 id=3DIx16 name=3DIx16=20
  189. src=3D"cid:008301bdbea0$ad1e70a0$ed5d389d@superwonker.dns.microsoft.com">=
  190. </DIV>=20
  191. <DIV class=3DPI17 id=3DPI17 SoundPaths =3D " <AR|ARS0|>|" ClipPathInfo =
  192. =3D=20
  193. " =
  194. <CP|CPa8C00000030300000000000000C00000000000064000052000000A384F4D4540525=
  195. 54D4C5D41494E4C584D4052544942523C5A403037363337303E274946400FFFFDAED00000=
  196. 0000000000000000000000000000000000000000000003300030003004200330043005300=
  197. 6600330083009300460004001600D200D60016002700660096003700E2004600E6003700E=
  198. 200D600960036002700F6003700F60066004700E2003600F600D600000050006100001080=
  199. 000F5572078C55720700000000000000008CF81BB000000000|CPbX:\v3Contnt\clipmed=
  200. \mmclips\j760_769\j0076370.gif|CPccid:005601bd9309$bf5a5940$605a389d@a-jo=
  201. hng.dns.microsoft.com|CPdj0076370.gif|>|"=20
  202. AnimationPath =3D " <AR|ARS2| <PT|PTa-285|PTb22|>| =
  203. <PT|PTa285|PTb22|>|>|"=20
  204. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc1|TEd0|>|" ImageType =3D =
  205. 0><IMG=20
  206. class=3DIx18 height=3D20 id=3DIx18 name=3DIx18=20
  207. src=3D"cid:005601bd9309$bf5a5940$605a389d@a-johng.dns.microsoft.com"=20
  208. width=3D570></DIV>=20
  209. <DIV class=3DPI19 id=3DPI19 SoundPaths =3D " <AR|ARS0|>|" ClipPathInfo =
  210. =3D=20
  211. " =
  212. <CP|CPa4A00000030300000000000000C000000000000640000C1000000A384F4D45414E4=
  213. 94D4C5D41494E4C514740303035383F5E274946400FFFFDAED00000000000000000000000=
  214. 0000000000000000000000000FFFF000000000000000002BFAB7780071BB0000000000000=
  215. 00000000000000000000000000000000000070000100100000000F00410089BE120000000=
  216. 00000000000000000000000000004071BB00000000000000000|CPbX:\v3Contnt\clipme=
  217. d\animatn\a000_009\AG00058_.gif|CPccid:005901bd930a$03d6b280$605a389d@a-j=
  218. ohng.dns.microsoft.com|CPdAG00058_.gif|>|"=20
  219. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|" ImageType =3D 1 =
  220. EntranceEffect=20
  221. =3D " <EE| =
  222. <TR|TRa7|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf0|EEg1|>|"=20
  223. ExitEffect =3D=20
  224. " <EE| =
  225. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  226. ButtonEvent =3D=20
  227. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  228. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><IMG=20
  229. class=3DIx20 height=3D89 id=3DIx20 name=3DIx20=20
  230. src=3D"cid:005901bd930a$03d6b280$605a389d@a-johng.dns.microsoft.com"=20
  231. width=3D134></DIV>=20
  232. <DIV class=3DPT21 id=3DPT21 SoundPaths =3D " <AR|ARS0|>|" =
  233. TravelEffectOptions =3D=20
  234. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  235. " <EE| =
  236. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf3|EEg2|>|"=20
  237. ExitEffect =3D=20
  238. " <EE| =
  239. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  240. ButtonEvent =3D=20
  241. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  242. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><FONT=20
  243. color=3D#000000 face=3D"Poor Richard" size=3D3>Volume =
  244. XX</FONT></DIV> =20
  245. <DIV class=3DPT22 id=3DPT22 SoundPaths =3D " <AR|ARS0|>|" AnimationPath =
  246. =3D=20
  247. " <AR|ARS2| <PT|PTa728|PTb99|>| <PT|PTa291|PTb99|>|>|" =
  248. TravelEffectOptions =3D=20
  249. " <TE|TEa0|TEb2|TEc2|TEd2|>|" EntranceEffect =3D=20
  250. " <EE| =
  251. <TR|TRa0|TRb4|TRc3|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf1|EEg0|>|"=20
  252. ExitEffect =3D=20
  253. " <EE| =
  254. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  255. ButtonEvent =3D=20
  256. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  257. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><FONT=20
  258. color=3D#000000 face=3D"Poor Richard" size=3D7>Newsletter =
  259. Title</FONT></DIV>=20
  260. <DIV class=3DPD23 id=3DPD23 SoundPaths =3D " <AR|ARS0|>|" PolyPath =3D=20
  261. 1,2,0,0,0,653,0,1,6,1,0, TravelEffectOptions =3D " =
  262. <TE|TEa0|TEb2|TEc0|TEd0|>|"=20
  263. EntranceEffect =3D=20
  264. " <EE| =
  265. <TR|TRa7|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf2|EEg2|>|"=20
  266. ExitEffect =3D=20
  267. " <EE| =
  268. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  269. ButtonEvent =3D=20
  270. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  271. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  272. DrawType =3D 0><IMG class=3DIx24 id=3DIx24 name=3DIx24=20
  273. src=3D"cid:011501bd9318$2be3f5e0$605a389d@a-johng.dns.microsoft.com"></DI=
  274. V>=20
  275. <DIV class=3DPT25 id=3DPT25 SoundPaths =3D " <AR|ARS0|>|" =
  276. TravelEffectOptions =3D=20
  277. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  278. " <EE| =
  279. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf3|EEg2|>|"=20
  280. ExitEffect =3D=20
  281. " <EE| =
  282. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  283. ButtonEvent =3D=20
  284. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  285. <CP|CPaNIL|CPb|CPc|CPd|>|>|">
  286. <P><FONT color=3D#000000 face=3DArial size=3D2>Your text =
  287. here.</FONT></P></DIV>=20
  288. <DIV class=3DPT26 id=3DPT26 SoundPaths =3D " <AR|ARS0|>|" =
  289. TravelEffectOptions =3D=20
  290. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  291. " <EE| =
  292. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf3|EEg2|>|"=20
  293. ExitEffect =3D=20
  294. " <EE| =
  295. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  296. ButtonEvent =3D=20
  297. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  298. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><FONT=20
  299. color=3D#000000 face=3DArial size=3D2>Your text here.</FONT></DIV>=20
  300. <DIV class=3DPT37 id=3DPT37 SoundPaths =3D " <AR|ARS0|>|" EntranceEffect =
  301. =3D=20
  302. " <EE| =
  303. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf3|EEg2|>|"><FONT =
  304.  
  305. face=3D"Times New Roman" size=3D3><FONT color=3D#000000 face=3D"Poor =
  306. Richard"=20
  307. size=3D3>Season</FONT></FONT></DIV></DIV></DIV>  =20
  308. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  309. id=3DAW44 soundsrc=20
  310. =3D cid:013301bd931c$9a8f6ca0$605a389d@a-johng.dns.microsoft.com> <IMG=20
  311. src=3D""></DIV> =20
  312. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW44nav =
  313. name=3DAW44nav=20
  314. src=3Dcid:013301bd931c$9a8f6ca0$605a389d@a-johng.dns.microsoft.com =
  315. autostart =3D no=20
  316. MASTERSOUND></DIV>
  317. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  318. if ( navigator.appVersion.substring(0,1) < 4 )
  319.  alert("Sorry but your Web browser needs to be updated. You must have at =
  320. least a version 4.0 browser to view this project.");
  321. if ( navigator.appName !=3D "Netscape" )                                            =09
  322. {                                                                                    =09
  323.     document.body.background =3D "";                                                =09
  324.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  325.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  326.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  327. transition=3D0)";        =09
  328. }                                                                                    =09
  329.  
  330. var    OBJ_SCENE        =3D 0;        =09
  331. var    OBJ_PLAYER        =3D 1;        =09
  332. var PLAYER_IMAGE    =3D 0;        =09
  333. var    PLAYER_TEXT        =3D 1;        =09
  334. var PLAYER_DRAW        =3D 2;        =09
  335. var    NAME_SCENE        =3D "S"        =09
  336. var    NAME_PLAYER        =3D "P"        =09
  337. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  338. var    PLAYER_NAME_TEXT    =3D "T"
  339. var PLAYER_NAME_DRAW    =3D "D"
  340. var    IE_VISIBLE            =3D "visible";
  341. var    IE_HIDDEN            =3D "hidden";
  342. var    IE_INHERIT            =3D "inherit";
  343. var    NAV_VISIBLE            =3D "show";
  344. var    NAV_HIDDEN            =3D "hide";
  345. var    NAV_INHERIT            =3D "inherit";
  346. var    DEFAULT_TICK_RATE        =3D 100;    =09
  347. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  348. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  349. var    TMR_PROJ                =3D 0;    =09
  350. var    TMR_SCENE                =3D 1;    =09
  351. var    RR_NONE                    =3D 0;    =09
  352. var    RR_PAGE_BUTTONS            =3D 1;    =09
  353. var    RR_FULL_RUNTIME            =3D 2;    =09
  354. var    DUR_FOREVER                =3D -1;    =09
  355. var    DELAY_NONE                =3D 0;    =09
  356. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  357. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  358. var    DUR_UNTIL_DONE            =3D -1;    =09
  359. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  360. var    TT_BUTTONDOWN            =3D 1;    =09
  361. var    TT_BUTTONUP                =3D 2;    =09
  362. var    TT_MOUSEOVER            =3D 3;    =09
  363. var    TT_MOUSEOUT                =3D 4;    =09
  364. var    TB_PAGE_TURNER            =3D -1;    =09
  365. var    TB_START_PLAYER            =3D -2;    =09
  366. var NULL_TRANSITION            =3D -1;
  367. var    TEXT_FLYIN                =3D 101;
  368. var TEXT_TYPEWRITER        =3D 102;
  369. var    FLYIN_TOP                =3D 0;
  370. var    FLYIN_BOTTOM            =3D 1;
  371. var    FLYIN_LEFT                =3D 2;
  372. var    FLYIN_RIGHT                =3D 3;
  373. var    FLYIN_ROTATE            =3D 4;
  374. var    FLYIN_BY_LETTER            =3D 1;
  375. var    FLYIN_BY_WORD            =3D 2;
  376. var    FLYIN_BY_LINE            =3D 3;
  377. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  378. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  379. var    PS_UNINITIALIZED    =3D 0;
  380. var PS_INITIALIZED        =3D 1;
  381. var    PS_RUNNING            =3D 2;
  382. var PS_PAUSED            =3D 3;
  383. var PS_COMPLETE            =3D 4;
  384. var    sceneArray        =3D new Array();=09
  385. var currentScene    =3D null;        =09
  386. var nScenes            =3D 0;        =09
  387. var stProjState =3D PS_UNINITIALIZED;=09
  388. var stButtons    =3D false;        =09
  389. var    stNoInput    =3D 0;            =09
  390. var strPause =3D new Array( "" );
  391. var strPlay =3D new Array( "" );
  392. var    formStatus =3D null;
  393. var    tickTimer        =3D null;        =09
  394. var sys            =3D navigator.appName;                                    =09
  395. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  396. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  397. var    platform    =3D navigator.platform;                                    =09
  398. window.onload =3D PreSetup;
  399. window.onerror =3D Error;
  400. function Error()
  401. {
  402.     alert("There has been an unidentified error in this file's script. You =
  403. may be able to fix this problem by refreshing your browser.");
  404.     return true;
  405. }
  406. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  407. delay, webpage )
  408. {
  409.     this.tickRate =3D tickRate;
  410.     this.startScene =3D startScene;
  411.     this.stopScene =3D stopScene;
  412.     this.rtReq =3D rtReq;
  413.     this.autoStart =3D autoStart;
  414.     this.delay =3D delay;
  415.     this.webpage =3D webpage;
  416. }
  417. function PreSetup()
  418. {
  419.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  420.     {
  421.         setTimeout( "Setup();", Project.delay*1000 );=20
  422.         return;
  423.     }
  424. =09
  425.     Setup();
  426. }
  427. function Setup()=20
  428. { =20
  429.     stNoInput++;                            =09
  430.     if ( vers < 4 ) return;                    =09
  431.     if ( sys =3D=3D "Netscape" )                =09
  432.     {
  433.         document.all =3D new Array;            =09
  434.         Extract(document);                    =09
  435.     =09
  436.         document.body =3D new Object;
  437.         document.body.clientWidth =3D window.innerWidth;
  438.         document.body.clientHeight =3D window.innerHeight;
  439.         document.body.scrollTop =3D window.pageXOffset;=20
  440.         document.body.scrollLeft =3D window.pageYOffset;
  441.     }
  442.     stButtons =3D SetupButtons();                =09
  443.     ProjectInitialize();                    =09
  444.     stNoInput--;                            =09
  445.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  446.         Start();                                            =09
  447. }
  448. function ProjectInitialize()
  449. {
  450. =09
  451.     tickTimer =3D new Timer();
  452. =09
  453. =09
  454.     InitializeScenes();
  455. =09
  456.     tickTimer.StartTicking();                            =09
  457. =09
  458.     if ( Project.startScene =3D=3D null )        =09
  459.         Project.startScene =3D 0;                =09
  460.     stProjState =3D PS_INITIALIZED;            =09
  461. =09
  462. }
  463. function ProjectStart( startScene )
  464. {
  465.     stProjState =3D PS_RUNNING;
  466.     if ( startScene !=3D null )
  467.         ChangeScene( startScene );
  468.     else
  469.         ChangeScene( Project.startScene );
  470. }
  471. function ProjectComplete()
  472. {
  473.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  474.         return;                                =09
  475.     ProjectShutdown();
  476.     StatusChange();                            =09
  477. }
  478. function ProjectShutdown()
  479. {
  480.     KillTimer();                                    =09
  481.     StopEverythingOnScenes( false );
  482.     currentScene =3D null;
  483.     stProjState =3D PS_COMPLETE;                        =09
  484. }
  485. function Extract( obj )
  486. {
  487. =09
  488. =09
  489.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  490.     {
  491.         var el =3D obj.layers[intLayer];        =09
  492.         document.all[el.id] =3D new Object    =09
  493.         var newEl =3D document.all[el.id];    =09
  494.     =09
  495.         newEl.id =3D el.id;                            =09
  496.         newEl.style =3D new Object;                    =09
  497.         newEl.style.pixelTop =3D parseInt(el.top);
  498.         newEl.style.pixelLeft =3D parseInt(el.left);
  499.         if (null!=3Del.clip)=20
  500.         {
  501.             newEl.offsetWidth =3D el.clip.width;    =09
  502.             newEl.offsetHeight =3D el.clip.height
  503.         }
  504.     =09
  505.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  506.             newEl.style.visibility =3D IE_HIDDEN;
  507.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  508.             newEl.style.visibility =3D IE_VISIBLE;
  509.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  510.             newEl.style.visibility =3D IE_INHERIT;
  511.         else
  512.             newEl.style.visibility =3D "";
  513.     =09
  514.         newEl.style.zIndex =3D el.zIndex;
  515.         newEl.style.backgroundColor =3D el.bgColor;
  516.         newEl.style.backgroundImage =3D "url("+el.background+")";
  517.         newEl.NSLayer =3D el;                        =09
  518.     =09
  519.     =09
  520.     =09
  521.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  522.         {
  523.             var image =3D el.document.images[intLoop]    =09
  524.             var    imageName =3D image.name;                =09
  525.             if ( imageName =3D=3D null )                =09
  526.                 continue;                            =09
  527.         =09
  528.             document.all[imageName] =3D image;        =09
  529.             document.images[imageName] =3D image;        =09
  530.         }
  531.     =09
  532.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  533.         {
  534.             var form =3D el.document.forms[intLoop];    =09
  535.             var formName =3D form.name;                =09
  536.             if ( formName =3D=3D null )
  537.                 continue;
  538.             document.all[formName] =3D form;            =09
  539.             document.forms[formName] =3D form;        =09
  540.         =09
  541.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  542. innerLoop++)
  543.             {
  544.                 var element =3D form.elements[innerLoop]=09
  545.                 var elementName =3D element.name;
  546.                 if ( elementName =3D=3D null )            =09
  547.                     continue;
  548.                 document.all[elementName] =3D element;=09
  549.             }
  550.         }
  551.         if ( el.layers.length > 0 )                =09
  552.             Extract(el)                            =09
  553.     }
  554. }
  555. function Scene( duration )
  556. {
  557.     this.duration =3D duration;
  558. }
  559. function InitializeScenes()
  560. {
  561.     var objScene;                            =09
  562.     var sceneNumber =3D 0;                    =09
  563. =09
  564.     for ( sceneName in Scenes )
  565.     {
  566.         objScene =3D Scenes[sceneName];        =09
  567.         objScene.number =3D parseInt(sceneNumber);                =09
  568.         objScene.name =3D sceneName;                    =09
  569.         objScene.HTML =3D document.all[sceneName];    =09
  570.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  571.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  572.             objScene.duration =3D DUR_FOREVER;
  573.         InitializePlayers( objScene );        =09
  574.     =09
  575.         if ( objScene.entryTrans =3D=3D null )
  576.         {
  577.             objScene.entryTrans =3D new Object();
  578.             objScene.entryTrans.type =3D NULL_TRANSITION;
  579.         }
  580.     =09
  581.         if ( objScene.Bhv !=3D null )
  582.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  583. bhvIdx++ )=09
  584.                 bhv.Initialize( objScene, bhv);
  585.         objScene.numBhv =3D bhvIdx;                                            =09
  586.         sceneArray[sceneNumber++] =3D objScene;=09
  587.     }
  588.     nScenes =3D sceneNumber;                    =09
  589. }
  590. function StopEverythingOnScenes( fPause )
  591. {
  592.     var objScene;                            =09
  593.     for ( sceneName in Scenes )
  594.     {
  595.         objScene =3D Scenes[sceneName];                    =09
  596.     =09
  597.     =09
  598.         if ( objScene.Bhv !=3D null )
  599.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  600. bhvIdx++ )=09
  601.                 bhv.StopEverything( bhv, fPause );
  602.         StopEverythingOnPlayers( objScene, fPause );        =09
  603.     }
  604.     return;
  605. }
  606. function ChangeScene( nextSceneNumber )
  607. {
  608.     var    previousScene =3D currentScene;                    =09
  609.     StopSceneTimers();                                    =09
  610.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  611.     currentScene.previousScene =3D previousScene;            =09
  612.     if ( currentScene.duration =3D=3D null )                =09
  613.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  614. =09
  615.     if ( currentScene.Bhv !=3D null )
  616.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  617.         {
  618.             var bhv =3D currentScene.Bhv[bhvIdx]
  619.             if ( bhv =3D=3D null)                            =09
  620.                 continue;
  621.             var delay =3D bhv.delay
  622.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  623.                 bhv.Start( bhv );                                    =09
  624.             else if ( delay > 0 )                                =09
  625.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  626.         }
  627.     StartScenePlayers( currentScene );                            =09
  628.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  629. SceneTransitionDone );=09
  630. =09
  631.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  632.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  633. TMR_SCENE );
  634.     StatusChange();                                        =09
  635.     return;
  636. }
  637. function SceneTransitionDone( objScene )
  638. {
  639. =09
  640. =09
  641.     if ( currentScene.previousScene !=3D null )
  642.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  643. =09
  644.     if ( currentScene.Bhv !=3D null )
  645.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  646.         {
  647.             var bhv =3D currentScene.Bhv[bhvIdx]
  648.             if ( bhv =3D=3D null)                            =09
  649.                 continue;
  650.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  651.                 bhv.Start( bhv );                                =09
  652.         }
  653.     =09
  654.     StartScenePlayersAfterTransition( currentScene );=09
  655. }
  656. function SceneExit( thisScene, nextScene )
  657. {
  658.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  659. nextScene.number;
  660.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  661. true;
  662. =09
  663. =09
  664. =09
  665.     for ( playerName in currentScene.Players )
  666.     {
  667.         objPlayer =3D currentScene.Players[playerName];        =09
  668.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  669.     }
  670. =09
  671.     if ( currentScene.Bhv !=3D null )
  672.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  673.         {
  674.             var bhv =3D currentScene.Bhv[bhvIdx]
  675.             if ( bhv =3D=3D null)                            =09
  676.                 continue;
  677.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  678.                 bhv.Stop( bhv );                        =09
  679.         }
  680. =09
  681. =09
  682.     if ( finalScene =3D=3D false )                    =09
  683.         ChangeScene( nextSceneNumber )            =09
  684.     else
  685.         ProjectComplete()                        =09
  686.     =09
  687. }
  688. function Player( delay, duration )
  689. {
  690.     this.delay =3D delay;
  691.     this.duration =3D duration;
  692. }
  693. function InitializePlayers( objScene )
  694. {
  695.     var objPlayer;                        =09
  696.     var    playerNumber =3D 0;                =09
  697.     for ( playerName in objScene.Players )
  698.     {
  699.         objPlayer =3D objScene.Players[playerName];        =09
  700.         objPlayer.number =3D playerNumber;                =09
  701.         objPlayer.name =3D playerName;                    =09
  702.         objPlayer.HTML =3D document.all[playerName];        =09
  703.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  704.         objPlayer.position =3D new Position(objPlayer);    =09
  705.     =09
  706.         if ( objPlayer.delay =3D=3D null )                    =09
  707.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  708.     =09
  709.     =09
  710.         if        ( objPlayer.entryTrans =3D=3D null )
  711.         {
  712.             objPlayer.entryTrans =3D new Object();
  713.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  714.         }=20
  715.     =09
  716.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  717.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  718.         {
  719.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  720. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  721.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  722.                     objPlayer.entryTrans.type =3D null;                            =09
  723.         }
  724.     =09
  725.         if ( objPlayer.exitTrans =3D=3D null )
  726.         {
  727.             objPlayer.exitTrans =3D new Object();
  728.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  729.         }
  730.     =09
  731.         if ( objPlayer.Bhv !=3D null )
  732.         {
  733.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  734.  
  735.                 bhv.Initialize( objPlayer, bhv);
  736.             objPlayer.numBhv =3D bhvIdx;                                    =09
  737.         }
  738.         else
  739.             objPlayer.numBhv =3D 0;
  740.         playerNumber ++;                =09
  741.     }=09
  742. }
  743. function StopEverythingOnPlayers( objScene, fPause )
  744. {
  745.     var objPlayer;                        =09
  746.     for ( playerName in objScene.Players )
  747.     {
  748.         objPlayer =3D objScene.Players[playerName];        =09
  749.     =09
  750.     =09
  751.         if ( objPlayer.Bhv !=3D null )
  752.         {
  753.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  754.  
  755.                 bhv.StopEverything( bhv, fPause );
  756.         }
  757.         DisableTrigger( objPlayer );                    =09
  758.     }=09
  759.     return;
  760. }
  761. function StartScenePlayers( objScene )
  762. {
  763. =09
  764.     for ( playerName in objScene.Players )
  765.     {
  766.         objPlayer =3D objScene.Players[playerName];        =09
  767.     =09
  768.     =09
  769.     =09
  770.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  771.             StartPlayer( objPlayer )                    =09
  772.         else if ( objPlayer.delay    > 0 )                =09
  773.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  774. TMR_SCENE);
  775.     }
  776. }
  777. function StartScenePlayersAfterTransition( objScene )
  778. {
  779. =09
  780.     for ( playerName in objScene.Players )
  781.     {
  782.         objPlayer =3D objScene.Players[playerName];        =09
  783.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  784.             StartPlayer( objPlayer )                    =09
  785.     }
  786. }
  787. function StartPlayer( objPlayer )
  788. {
  789. =09
  790.     if ( objPlayer.Bhv !=3D null )
  791.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  792.         {
  793.             var bhv =3D objPlayer.Bhv[bhvIdx]
  794.             if ( bhv =3D=3D null)                            =09
  795.                 continue;
  796.             var delay =3D bhv.delay
  797.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  798.                 bhv.Start( bhv );                                =09
  799.             else if ( delay > 0 )                                =09
  800.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  801.         }
  802. =09
  803.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  804. PlayerEntryTransitionDone );
  805. =09
  806. =09
  807.     if ( objPlayer.duration > 0 )
  808.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  809. TMR_SCENE );                                =09
  810. }
  811. function PlayerEntryTransitionDone( objPlayer )
  812. {
  813. =09
  814.     if ( objPlayer.Bhv !=3D null )
  815.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  816.         {
  817.             var bhv =3D objPlayer.Bhv[bhvIdx]
  818.             if ( bhv =3D=3D null)                            =09
  819.                 continue;
  820.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  821.                 bhv.Start( bhv );                                =09
  822.         }
  823. =09
  824.     if ( objPlayer.Triggers !=3D null )
  825.         EnableTrigger( objPlayer );
  826. }
  827. function PlayerExit( objPlayer )
  828. {
  829. =09
  830.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  831. PlayerExitTransitionDone );
  832. }
  833. function PlayerExitTransitionDone( objPlayer, finalScene )
  834. {
  835. =09
  836.     if ( objPlayer.Bhv !=3D null )
  837.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  838.         {
  839.             var bhv =3D objPlayer.Bhv[bhvIdx]
  840.             if ( bhv =3D=3D null)                            =09
  841.                 continue;
  842.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  843.                 bhv.Stop( bhv );                        =09
  844.         }
  845. =09
  846.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  847.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  848. =09
  849. =09
  850. =09
  851.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  852.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  853.     return;
  854. }
  855. function Trigger( trigType, trigBhv, player, scene )
  856. {
  857.     this.triggerType =3D trigType;
  858.     this.triggerBhv =3D trigBhv;
  859.     this.player =3D player;
  860.     this.nextSceneNum =3D scene;
  861. }
  862. function EnableTrigger( objPlayer )
  863. {
  864.     if ( sys !=3D "Netscape" )                                =09
  865.     {
  866.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  867.         for ( trx in objPlayer.Triggers )                    =09
  868.         {
  869.             var    trigger =3D objPlayer.Triggers[trx];            =09
  870.             if ( trigger.triggerType =3D=3D null )
  871.                 trigger.triggerType =3D 0;                    =09
  872.             var tt =3D trigger.triggerType;                    =09
  873.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  874.             {
  875.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  876.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  877.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  878.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  879.             }
  880.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  881.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  882.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  883.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  884.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  885.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  886.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  887.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  888.         }
  889.     }
  890.     else                                        =09
  891.     {
  892.         for ( trx in objPlayer.Triggers )        =09
  893.         {
  894.             var    trigger =3D objPlayer.Triggers[trx];=09
  895.             if ( trigger.triggerType =3D=3D null )
  896.                 trigger.triggerType =3D 0;                    =09
  897.             var tt =3D trigger.triggerType;                    =09
  898.             if ( tt=3D=3D 0 )                                    =09
  899.             {
  900.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  901. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  902.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  903.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  904.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  905.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  906.             }
  907.             else if    ( tt =3D=3D TT_BUTTONUP )
  908.             {
  909.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  910.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  911.             }
  912.             else if ( tt =3D=3D TT_BUTTONDOWN )
  913.             {
  914.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  915.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  916.             }
  917.         }
  918.     =09
  919.     }
  920. }
  921. function DisableTrigger( objPlayer )
  922. {
  923.     if ( sys !=3D "Netscape" )            =09
  924.     {
  925.         objPlayer.HTML.onmousedown =3D null;
  926.         objPlayer.HTML.onmouseup =3D null;=09
  927.         objPlayer.HTML.onmouseover =3D null;    =09
  928.         objPlayer.HTML.onmouseout =3D null;
  929.     }
  930.     else                                =09
  931.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  932. Event.MOUSEOVER | Event.MOUSEOUT );
  933. }
  934. function EventProcessor( e )
  935. {
  936.     var trigger;                                =09
  937.     var    type;                                    =09
  938.     var    button;                                    =09
  939.     var    eventType;                                =09
  940.     var objPlayer;                                =09
  941.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  942.         return;
  943.     if ( sys !=3D "Netscape" )                    =09
  944.     {
  945.         type =3D event.type;
  946.         button =3D event.button;
  947.     }
  948.     else                                        =09
  949.     {
  950.         type =3D e.type;
  951.         button =3D e.which;
  952.     }
  953. =09
  954.     if (type =3D=3D "mousedown")
  955.     {
  956.         if ( button !=3D 1 )                    =09
  957.             return;
  958.         eventType =3D TT_BUTTONDOWN;
  959.         if ( sys =3D=3D "Netscape" )            =09
  960.         {
  961.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  962.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  963.         }
  964.     }
  965.     else if (type =3D=3D "mouseup")
  966.     {
  967.         if ( button !=3D 1 )                    =09
  968.             return;
  969.         eventType =3D TT_BUTTONUP;
  970.         if ( sys =3D=3D "Netscape" )            =09
  971.         {
  972.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  973.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  974.         }
  975.     }
  976.     else if (type =3D=3D "mouseover")
  977.     {
  978.         eventType =3D TT_MOUSEOVER;
  979.     }
  980.     else if (type =3D=3D "mouseout")
  981.     {
  982.         eventType =3D TT_MOUSEOUT;
  983.     }
  984.     var triggerArray =3D objPlayer.Triggers;        =09
  985.     var trigger;                                =09
  986. =09
  987.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  988.     {
  989.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  990. eventType) )
  991.         {
  992.         =09
  993.         =09
  994.         =09
  995.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  996.             {
  997.             =09
  998.             =09
  999.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1000. =3D=3D "") )
  1001.                     SceneExit( currentScene );
  1002.                 else
  1003.                 {
  1004.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1005.                     {
  1006.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1007.                             InitializePlayers( sceneArray[ii] );
  1008.                     }
  1009.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1010.                 }
  1011.             }
  1012.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1013.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1014.             else=20
  1015.             {
  1016.             =09
  1017.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1018.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1019.                 bhv.Trigger( bhv, eventType );                                =09
  1020.             }  =09
  1021.         }
  1022.     }
  1023.     return;=09
  1024. }
  1025. function Transition( type, rate, flyFrom, flySubtype )
  1026. {
  1027.     this.type =3D type;
  1028.     this.rate =3D rate;
  1029.     this.flyFrom =3D flyFrom;
  1030.     this.flySubtype =3D flySubtype;
  1031. }
  1032. function StartTransition( transObj, trans, visibility, callback )
  1033. {
  1034.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1035. =09
  1036. =09
  1037. =09
  1038.     if    ( ("Netscape" =3D=3D sys) ||=20
  1039.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1040. NULL_TRANSITION) ) )
  1041.     {
  1042.         SetVisibility( transObj.HTML, visibility );
  1043.         callback( transObj );
  1044.         return;
  1045.     }
  1046. =09
  1047. =09
  1048. =09
  1049. =09
  1050.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1051. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1052.     {
  1053.         StartTextFlyin( transObj );
  1054.         return;
  1055.     }
  1056. =09
  1057.     if ( platform !=3D "Win32" )
  1058.     {
  1059.         SetVisibility( transObj.HTML, visibility );
  1060.         callback( transObj );
  1061.         return;
  1062.     }
  1063.     =09
  1064. =09
  1065. =09
  1066. =09
  1067. =09
  1068. =09
  1069.     if ( trans.type =3D=3D NULL_TRANSITION )
  1070.     {
  1071.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1072. transition=3D0)";
  1073.     }
  1074.     else    =09
  1075.     {
  1076.         duration =3D TRANSITION_RATES[trans.rate];
  1077.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1078. ", transition=3D" + trans.type + ")";
  1079.     }
  1080.     stNoInput++;                                    =09
  1081.     transObj.HTML.filters(0).Apply();                =09
  1082. =09
  1083.     SetVisibility( transObj.HTML, visibility );        =09
  1084. =09
  1085.     transObj.HTML.filters(0).Play()                    =09
  1086.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1087. }
  1088. function TransitionDoneEvent( )
  1089. {
  1090.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1091.     stNoInput--;                                                =09
  1092.     if        ( type =3D=3D OBJ_SCENE )
  1093.     {
  1094.     =09
  1095.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1096. currentScene.name) )
  1097.             SceneTransitionDone();
  1098.     }
  1099.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1100.     {
  1101.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1102.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1103.             PlayerEntryTransitionDone( objPlayer ); =20
  1104.         else                                                    =09
  1105.             PlayerExitTransitionDone( objPlayer, false );
  1106.     }
  1107.     return;
  1108. }
  1109. function InitializeTextFlyin( objPlayer )
  1110. {
  1111.     if ( sys =3D=3D "Netscape" )                                    =09
  1112.         return false;
  1113.     var    transition =3D objPlayer.entryTrans;                        =09
  1114.     var    transUnits =3D transition.flySubtype;                        =09
  1115.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1116. =09
  1117.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1118. transition.flyFrom : FLYIN_TOP;    =09
  1119.     =09
  1120. =09
  1121.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1122.     {
  1123.         var    textHTML    =3D objPlayer.HTML;                =09
  1124.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1125.         var    newInnerHTML    =3D "";                        =09
  1126.     =09
  1127.         transition.textOrder =3D new Array();                =09
  1128.         textOrder =3D transition.textOrder;                =09
  1129. =09
  1130.     =09
  1131.     =09
  1132.     =09
  1133.     =09
  1134.         var flyinIdx =3D 0;                        =09
  1135.         var    flyinBuffer =3D "";
  1136.     =09
  1137.     =09
  1138.     =09
  1139.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1140. style=3D'position:relative;visibility:hidden;'" : " =
  1141. style=3D'visibility:hidden;'";
  1142.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1143.         {
  1144.         =09
  1145.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1146.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1147.             while ( letterIdx<oldInnerHTML.length )
  1148.             {
  1149.             =09
  1150.             =09
  1151.             =09
  1152.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1153. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1154.                 {
  1155.                     if ( charNext =3D=3D "<" )                                                                =09
  1156.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1157.                     else
  1158.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1159.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1160.                     newInnerHTML +=3D tagString;
  1161.                     letterIdx =3D endTagIdx;                                            =09
  1162.                 =09
  1163.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1164.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1165.                         break;
  1166.                 }
  1167.             =09
  1168.                 else
  1169.                 {
  1170.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1171.                     newInnerHTML +=3D thisChar;
  1172.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1173.                         break;                                        =09
  1174.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1175. )    =09
  1176.                         break;
  1177.                 }
  1178.             }
  1179.             newInnerHTML +=3D "</span>"
  1180.             textOrder[flyinIdx] =3D new Object();
  1181.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1182.             flyinIdx++;                                                            =09
  1183.         }
  1184.     =09
  1185.         if ( flyinIdx =3D=3D 0 )
  1186.             return false;
  1187.     =09
  1188.         textHTML.innerHTML =3D newInnerHTML;
  1189.         transition.numUnits =3D flyinIdx;                        =09
  1190.     }
  1191. =09
  1192. =09
  1193. =09
  1194.     textOrder =3D transition.textOrder;
  1195.     var currentEl =3D document.all[textOrder[0].name];    =09
  1196.     var currentOffset =3D currentEl.offsetLeft;=09
  1197.     var previousEl, previousOffset;
  1198.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1199.     {
  1200.         previousOffset =3D currentOffset;                            =09
  1201.         previousEl =3D currentEl;
  1202.         textElName =3D textOrder[count].name;                    =09
  1203.         currentEl =3D document.all[textElName];
  1204.         SetVisibility( currentEl, IE_HIDDEN );
  1205.         currentOffset =3D currentEl.offsetTop;
  1206.     =09
  1207.     =09
  1208.     =09
  1209.     =09
  1210.     =09
  1211.     =09
  1212.         if ( currentOffset !=3D previousOffset )                                =09
  1213.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1214.                 previousEl.innerHTML =3D "<br>";
  1215.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1216.             direction =3D count % FLYIN_ROTATE;            =09
  1217.         else
  1218.             direction =3D transDirection;
  1219.     =09
  1220.         if        ( direction =3D=3D FLYIN_LEFT )
  1221.         {
  1222.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1223. currentEl.offsetParent.offsetWidth);
  1224.             currentEl.style.posLeft =3D tempPos;                    =09
  1225.             textOrder[count].dx =3D -movePerTick;                    =09
  1226.             textOrder[count].dy =3D 0;
  1227.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1228.         }
  1229.         else if ( direction =3D=3D FLYIN_RIGHT )
  1230.         {
  1231.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1232. currentEl.offsetParent.offsetLeft;
  1233.             currentEl.style.posLeft =3D tempPos;
  1234.             textOrder[count].dx =3D movePerTick;                    =09
  1235.             textOrder[count].dy =3D 0;
  1236.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1237.         }
  1238.         else if    ( direction =3D=3D FLYIN_TOP )
  1239.         {
  1240.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1241. currentEl.offsetParent.offsetHeight);
  1242.             currentEl.style.posTop =3D tempPos;
  1243.             textOrder[count].dx =3D 0;
  1244.             textOrder[count].dy =3D (-movePerTick);                =09
  1245.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1246.         }
  1247.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1248.         {
  1249.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1250. currentEl.offsetParent.style.posTop;
  1251.             currentEl.style.posTop =3D tempPos;
  1252.             textOrder[count].dx =3D 0;
  1253.             textOrder[count].dy =3D movePerTick;                    =09
  1254.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1255.         }
  1256.     }
  1257. =09
  1258.     transition.charIdx =3D 0;                            =09
  1259.     transition.moveIdx =3D 0;                            =09
  1260.     textElName =3D transition.textOrder[0].name;
  1261.     transition.currentEl =3D document.all[textElName];=09
  1262.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1263.     return true;
  1264. }
  1265. function StartTextFlyin( objPlayer )
  1266. {
  1267. =09
  1268.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1269.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1270. }
  1271. function TextFlyinTick( objPlayer )
  1272. {
  1273.     var    transition =3D objPlayer.entryTrans;                    =09
  1274.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1275.     var textEl =3D transition.currentEl;                        =09
  1276. =09
  1277. =09
  1278.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1279.     {
  1280.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1281.         textEl.style.posLeft -=3D spanObj.dx;
  1282.         return false;                                        =09
  1283.     }
  1284.     =09
  1285. =09
  1286.     textEl.style.posTop =3D 0;                                =09
  1287.     textEl.style.posLeft =3D 0;
  1288.     =09
  1289. =09
  1290.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1291. transition.textOrder.length )=09
  1292.     {
  1293.         PlayerEntryTransitionDone( objPlayer );                =09
  1294.         return true;                                        =09
  1295.     }
  1296.     else
  1297.     {
  1298.         transition.moveIdx =3D 0;                                =09
  1299.         textElName =3D transition.textOrder[charIdx].name;
  1300.         transition.currentEl =3D document.all[textElName];    =09
  1301.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1302.         return false;                                        =09
  1303.     }                                                        =09
  1304. }
  1305. var    SND_DUR_SCENE            =3D -1;=09
  1306. var    SND_DUR_PROJECT            =3D 0;=09
  1307. var ST_WAV                    =3D 1;=09
  1308. var    ST_MID                    =3D 2;=09
  1309. var    NAV_EXT                    =3D "nav"=09
  1310. var MidiTag                    =3D null;=09
  1311. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1312. {
  1313. =09
  1314.     this.Initialize =3D InitializeSound;
  1315.     this.Start =3D StartSound;
  1316.     this.Trigger =3D StartSound;
  1317.     this.Stop =3D StopSound;
  1318.     this.StopEverything =3D StopEverythingOnSounds;
  1319. =09
  1320.     this.delay =3D delay;
  1321.     this.duration =3D duration;
  1322.     this.loop =3D loop;
  1323.     this.tagName =3D tagName;
  1324.     this.fileName =3D fileName;
  1325.     this.soundType =3D soundType;
  1326. }
  1327. function InitializeSound( objParent, objSound )
  1328. {
  1329.     if ( sys =3D=3D "Netscape" )
  1330.     {
  1331.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1332.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1333.         return;
  1334.     }
  1335.     objSound.objParent =3D objParent;                =09
  1336.     objSound.html =3D document.all[objSound.tagName];=09
  1337.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1338. =09
  1339. =09
  1340.     if (objSound.soundType =3D=3D ST_MID )
  1341.     {
  1342.         if ( MidiTag =3D=3D null )                    =09
  1343.             MidiTag =3D objSound.html;            =09
  1344.         else
  1345.             objSound.html =3D MidiTag;            =09
  1346.     }        =09
  1347. }
  1348. function StartSound( objSound )
  1349. {
  1350.     if ( sys =3D=3D "Netscape" )                    =09
  1351.     {
  1352.         if ( objSound.html !=3D null )            =09
  1353.             objSound.html.play(objSound.navLoop);
  1354.         return;
  1355.     }
  1356.     objSound.html.src =3D objSound.fileName;        =09
  1357.     objSound.html.loop =3D objSound.loop;            =09
  1358.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1359.         objSound.html.volume =3D 0;                    =09
  1360.     if ( objSound.duration > 0 )
  1361.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1362. TMR_PROJ );
  1363. }
  1364. function StopSound( objSound, fPause )
  1365. {
  1366.     if ( sys =3D=3D "Netscape" )                    =09
  1367.     {
  1368.         if ( objSound.html !=3D null )            =09
  1369.             objSound.html.stop();
  1370.         return;
  1371.     }
  1372.     objSound.html.loop =3D 0;
  1373.     objSound.html.src =3D "";                            =09
  1374.     if ( objSound.soundType =3D=3D ST_WAV )
  1375.         objSound.html.volume =3D -10000;
  1376. }
  1377. function StopEverythingOnSounds( objSound )
  1378. {
  1379.     StopSound( objSound, true );
  1380.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1381.         objSound.html.volume =3D -500;                        =09
  1382. }
  1383. var    SND_DUR_SCENE            =3D -1;=09
  1384. var    SND_DUR_PROJECT            =3D 0;=09
  1385. function Swapper( idle, hover, click )
  1386. {
  1387. =09
  1388.     this.Initialize =3D InitializeSwap;
  1389.     this.Start =3D StartSwap;
  1390.     this.Trigger =3D TriggerSwap;
  1391.     this.Stop =3D StopSwap;
  1392.     this.StopEverything =3D StopSwap;
  1393. =09
  1394.     this.idle =3D idle;
  1395.     this.hover =3D hover;
  1396.     this.click =3D click;
  1397. }
  1398. function InitializeSwap( objParent, objSwap )
  1399. {
  1400.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1401.         return;
  1402. =09
  1403.     var    idle    =3D objSwap.idle;                        =09
  1404.     var    hover    =3D objSwap.hover;
  1405.     var    click    =3D objSwap.click;
  1406. =09
  1407. =09
  1408. =09
  1409. =09
  1410. =09
  1411. =09
  1412. =09
  1413.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1414. !=3D null) )
  1415.     {
  1416.         SetVisibility( document.all[hover], IE_HIDDEN );
  1417.         objSwap.srcHover =3D document.all[hover].src;
  1418.         document.all[hover].src =3D "";
  1419.     }
  1420.     else
  1421.         objSwap.srcHover =3D document.all[idle].src;
  1422.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1423. !=3D null) )
  1424.     {
  1425.         SetVisibility( document.all[click], IE_HIDDEN );
  1426.         objSwap.srcClick =3D document.all[click].src;
  1427.         document.all[click].src =3D "";
  1428.     }
  1429.     else
  1430.         objSwap.srcClick =3D document.all[idle].src;
  1431. =09
  1432.     objSwap.srcIdle =3D document.all[idle].src;
  1433. }
  1434. function StartSwap( objSwap )
  1435. {
  1436. =09
  1437. }
  1438. function TriggerSwap( objSwap, eventType )
  1439. {
  1440.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1441.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1442.     else if ( eventType =3D=3D TT_BUTTONUP )
  1443.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1444.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1445.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1446.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1447.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1448.     return;
  1449. }
  1450. function StopSwap( objSwap, fPause )
  1451. {
  1452.     if ( fPause )                        =09
  1453.         return;
  1454. }
  1455. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1456. var    PE_STOP        =3D 0;                            =09
  1457. var    PE_AGAIN    =3D 1;                            =09
  1458. var    PE_REV        =3D 2;                            =09
  1459. var    PE_EXIT        =3D 3;                            =09
  1460. var    PD_FWD        =3D 1;
  1461. var    PD_BACK        =3D -1;
  1462. function Point( x, y, rate )
  1463. {
  1464.     this.x =3D x;
  1465.     this.y =3D y;
  1466.     this.rate =3D rate;
  1467. }
  1468. function Paths( delay, edgeEffect )
  1469. {
  1470. =09
  1471.     this.Initialize =3D InitializePathAnimation;
  1472.     this.Start =3D StartPathAnimation;
  1473.     this.Trigger =3D StartPathAnimation;
  1474.     this.Stop =3D StopPathAnimation;
  1475.     this.StopEverything =3D StopPathAnimation;
  1476. =09
  1477.     this.delay =3D delay;
  1478.     this.edgeEffect =3D edgeEffect;
  1479. }
  1480. function InitializePathAnimation( objPlayer, path )
  1481. {
  1482.     var    segment;                                =09
  1483.     var pathIndex;
  1484.     var totalDistance;                            =09
  1485.     var    distanceX;                                =09
  1486.     var    distanceY;
  1487.     var dx;                                        =09
  1488.     var    dy;
  1489.     var travelTime;                                =09
  1490.     var    remX;                                    =09
  1491.     var    remY;
  1492. =09
  1493.     if ( stProjState !=3D PS_UNINITIALIZED )
  1494.     {
  1495.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1496.         return;
  1497.     }
  1498.     path.objPlayer =3D objPlayer;                    =09
  1499.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1500.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1501. =09
  1502. =09
  1503.     path[0].x -=3D halfWidth;
  1504.     path[0].y -=3D halfHeight;
  1505.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1506.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1507.     {
  1508.         px =3D parseInt(pathIndex);                =09
  1509.         segment =3D path[px];                        =09
  1510.     =09
  1511.     =09
  1512.     =09
  1513.         path[px+1].x -=3D halfWidth;
  1514.         path[px+1].y -=3D halfHeight;
  1515.     =09
  1516.         distanceX =3D path[px+1].x - segment.x;    =09
  1517.         distanceY =3D path[px+1].y - segment.y;    =09
  1518.     =09
  1519.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1520. (distanceY*distanceY) );
  1521.     =09
  1522.     =09
  1523.         travelTime =3D Math.round(totalDistance / =
  1524. PATH_PER_TICK[segment.rate]);
  1525.     =09
  1526.     =09
  1527.         if ( distanceX > 0 )                        =09
  1528.             dx =3D Math.floor( distanceX / travelTime );=09
  1529.         else if ( distanceX < 0 )                    =09
  1530.             dx =3D Math.ceil( distanceX / travelTime );=09
  1531.         else
  1532.             dx =3D 0;
  1533.     =09
  1534.     =09
  1535.     =09
  1536.     =09
  1537.         remX =3D distanceX % travelTime;
  1538.     =09
  1539.         if ( distanceY > 0 )                        =09
  1540.             dy =3D Math.floor( distanceY / travelTime );
  1541.         else if ( distanceY < 0 )
  1542.             dy =3D Math.ceil( distanceY / travelTime );
  1543.         else
  1544.             dy =3D 0;
  1545.         remY =3D distanceY % travelTime;
  1546.         segment.number =3D px;                        =09
  1547.         segment.ticks =3D 0;
  1548.         segment.travelTime =3D travelTime;
  1549.         segment.dx =3D dx;
  1550.         segment.dy =3D dy;
  1551.         segment.remX =3D remX;
  1552.         segment.remY =3D remY;
  1553.     }
  1554.     path.numSegs =3D parseInt(pathIndex);                =09
  1555.     path.dir =3D PD_FWD;                                        =09
  1556.     return;
  1557. }
  1558. function StartPathAnimation( path )
  1559. {
  1560.     path.currentSegment =3D path[0];    =09
  1561.     path.currentSegment.ticks =3D 0;    =09
  1562.     path.cntSegs =3D 0;                                =09
  1563. =09
  1564. =09
  1565.     if ( path.dir =3D=3D PD_BACK )                            =09
  1566.     {
  1567.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1568.         {
  1569.             path[ii].dx *=3D -1;
  1570.             path[ii].dy *=3D -1;
  1571.             path[ii].remX *=3D -1;
  1572.             path[ii].remY *=3D -1;
  1573.         }
  1574.         path.dir =3D PD_FWD;                                =09
  1575.     }
  1576.     StartAnimationTimer( path, PathAnimationTick );
  1577. }
  1578. function StopPathAnimation( path, fPause )
  1579. {
  1580.     return;
  1581. }
  1582. function PathAnimationTick( path )
  1583. {
  1584.     var    objPlayer =3D path.objPlayer;            =09
  1585.     var segment =3D path.currentSegment;        =09
  1586.     var    currentPosition =3D objPlayer.position;=09
  1587.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1588.     {
  1589.         newX =3D currentPosition.x + segment.dx;        =09
  1590.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1591.             segment.remX > 0 ? newX++ : newX--;
  1592.         newY =3D currentPosition.y + segment.dy;        =09
  1593.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1594.             segment.remY > 0 ? newY++ : newY--;
  1595.         currentPosition.SetPosition( newX, newY );=09
  1596.         return false;                            =09
  1597.     }
  1598. =09
  1599. =09
  1600.     if ( ++path.cntSegs < path.numSegs )
  1601.     {
  1602.     =09
  1603.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1604.         path.currentSegment.ticks =3D 0;                            =09
  1605.             =09
  1606.         return false;
  1607.     }
  1608.     =09
  1609. =09
  1610.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1611.     {
  1612.     =09
  1613.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1614.     =09
  1615.         path.currentSegment =3D path[0];                =09
  1616.         path.currentSegment.ticks =3D 0;                =09
  1617.         path.cntSegs =3D 0;                            =09
  1618.         return false;                                =09
  1619.     }                        =09
  1620.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1621.     {
  1622.         path.dir *=3D -1;                                =09
  1623.     =09
  1624.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1625.         {
  1626.             path[ii].dx *=3D -1;
  1627.             path[ii].dy *=3D -1;
  1628.             path[ii].remX *=3D -1;
  1629.             path[ii].remY *=3D -1;
  1630.         }
  1631.         path.currentSegment.ticks =3D 0;                =09
  1632.         path.cntSegs =3D 0;                            =09
  1633.         return false;
  1634.     }
  1635.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1636.     {
  1637.         PlayerExit( objPlayer );
  1638.         return true;
  1639.     }
  1640.     else
  1641.         return true;                                =09
  1642. }
  1643. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1644. function Size( zoom, rate )
  1645. {
  1646.     this.zoom =3D zoom;
  1647.     this.rate =3D rate;
  1648. }
  1649. function Grows( delay )
  1650. {
  1651. =09
  1652.     this.Initialize =3D InitializeGrowAnimation;
  1653.     this.Start =3D StartGrowAnimation;
  1654.     this.Trigger =3D StartGrowAnimation;
  1655.     this.Stop =3D StopGrowAnimation;
  1656.     this.StopEverything =3D StopGrowAnimation;
  1657. =09
  1658.     this.delay =3D delay;
  1659. }
  1660. function InitializeGrowAnimation( objPlayer, grow )
  1661. {
  1662.     if ( sys =3D=3D "Netscape" )
  1663.         return;
  1664.     var    child =3D objPlayer.HTML.children[0];                    =09
  1665.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1666. =09
  1667. =09
  1668. =09
  1669.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1670.     {
  1671.         grow.realWidth =3D child.width;
  1672.         grow.realHeight =3D child.height;
  1673.     }
  1674.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1675.     {
  1676.         grow =3D null;                                        =09
  1677.         return;
  1678.     }
  1679.     grow.objPlayer =3D objPlayer;                                =09
  1680. =09
  1681.     grow.currentSegment =3D grow[0];                            =09
  1682.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1683. =09
  1684. =09
  1685. =09
  1686.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1687.     child.height *=3D (grow.currentSegment.zoom / 100);
  1688. =09
  1689.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1690.     {
  1691.         gx =3D parseInt(growIndex);                =09
  1692.         segment =3D grow[gx];                        =09
  1693.         if ( grow[gx+1] =3D=3D null )                =09
  1694.         {
  1695.             grow.finalSegment =3D grow[gx-1];        =09
  1696.             break;                                =09
  1697.         }
  1698.     =09
  1699.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1700.         if ( growth >=3D 0 )                                        =09
  1701.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1702.         else
  1703.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1704.     =09
  1705.         growthTicks =3D growth / growthFactor;        =09
  1706.     =09
  1707.         segment.number =3D gx;                        =09
  1708.         segment.growth =3D growth;
  1709.         segment.growthFactor =3D growthFactor;
  1710.         segment.growthTicks =3D growthTicks;
  1711.         segment.currentTicks =3D 0;
  1712.     }
  1713. }
  1714. function StartGrowAnimation( grow )
  1715. {=09
  1716.     if ( sys =3D=3D "Netscape" )
  1717.         return;
  1718.     grow.currentSegment =3D grow[0];                        =09
  1719.     grow.currentTicks =3D 0;
  1720.     StartAnimationTimer( grow, GrowAnimationTick );
  1721. }
  1722. function StopGrowAnimation( grow, fPause )
  1723. {
  1724.     return;
  1725. }
  1726. function GrowAnimationTick( grow )
  1727. {
  1728.     if ( sys =3D=3D "Netscape" )
  1729.         return true;                                    =09
  1730.     var    objPlayer =3D grow.objPlayer;                        =09
  1731.     var    child =3D objPlayer.HTML.children[0];                =09
  1732.     var segment =3D grow.currentSegment;                    =09
  1733.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1734.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1735.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1736.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1737.         return false;                                    =09
  1738.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1739.         return true;                                    =09
  1740.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1741.     grow.currentTicks =3D 0;
  1742.     return false;                                        =09
  1743. }
  1744. function Timer()
  1745. {
  1746.     if ( Project.tickRate =3D=3D null )        =09
  1747.         this.tickRate =3D DEFAULT_TICK_RATE;
  1748.     else
  1749.         this.tickRate =3D Project.tickRate;
  1750.     this.oneShots =3D new Array();
  1751.     this.animations =3D new Array();
  1752.     this.tickCounter =3D 0;                        =09
  1753.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1754.     this.timerID =3D null;
  1755.     this.StartTicking =3D StartTicking;            =09
  1756.     this.StopTicking =3D StopTicking;
  1757. =09
  1758. }
  1759. function StartTicking()
  1760. {
  1761.     if ( this.timerID =3D=3D null )
  1762.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1763. }
  1764. function StopTicking()
  1765. {
  1766.     if ( this.timerID !=3D null )
  1767.         clearInterval( this.timerID );
  1768.     this.timerID =3D null;
  1769. }
  1770. function TimerTick()
  1771. {
  1772.     var timerEvent;
  1773. =09
  1774.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1775.     {
  1776.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1777.             continue;                                        =09
  1778.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1779.             tickTimer.animations[ii] =3D null;                =09
  1780.     }
  1781. =09
  1782.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1783.     {
  1784.     =09
  1785.         var length =3D tickTimer.oneShots.length;                =09
  1786.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1787.         {
  1788.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1789.                 continue;                                    =09
  1790.         =09
  1791.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1792.             {
  1793.                 tickTimer.oneShots[ii] =3D null;                =09
  1794.                 timerEvent.callback( timerEvent.callbackObj );=09
  1795.             }
  1796.         }
  1797.     }
  1798.     return;
  1799. }
  1800. function StartOneShotTimer( obj, time, callback, type )
  1801. {
  1802.     var    timerIndex;                                =09
  1803.     var timerEvent =3D new Object();                =09
  1804. =09
  1805.     timerEvent.callbackObj =3D obj;                =09
  1806.     timerEvent.callback =3D callback;                =09
  1807.     timerEvent.type =3D type;                        =09
  1808. =09
  1809. =09
  1810.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1811. tickTimer.ticksPerSecond);
  1812.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1813. timerIndex++ );=09
  1814.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1815.     return;
  1816. }
  1817. function StartAnimationTimer( obj, callback )
  1818. {
  1819.     var timerIndex;=20
  1820.     timerEvent =3D new Object();
  1821.     timerEvent.callbackObj =3D obj;                =09
  1822.     timerEvent.callback =3D callback;                =09
  1823.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1824. timerIndex++);=09
  1825.     tickTimer.animations[timerIndex] =3D timerEvent;
  1826. }
  1827. function StopSceneTimers()
  1828. {
  1829.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1830.     {
  1831.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1832.             continue;
  1833.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1834.             tickTimer.oneShots[ii] =3D null;            =09
  1835.     }
  1836. =09
  1837.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1838.         tickTimer.animations[ii] =3D null;
  1839. }
  1840. =09
  1841. function KillTimer()
  1842. {
  1843.     if ( tickTimer !=3D null )                    =09
  1844.     {
  1845.         window.clearTimeout( tickTimer.timerID);=09
  1846.         tickTimer =3D null;                        =09
  1847.     }
  1848. }
  1849. function SetColor(el, color)=20
  1850. {
  1851.     if ( el.style =3D=3D null )                =09
  1852.         return;
  1853. =09
  1854.     el.style.backgroundColor =3D color;    =09
  1855.     if ("Netscape"=3D=3Dsys)=20
  1856.         el.NSLayer.bgColor =3D color;        =09
  1857. }
  1858. function SetZIndex(el, zindex)=20
  1859. {
  1860.     if ( el.style =3D=3D null )                =09
  1861.         return;
  1862. =09
  1863.     el.style.zIndex =3D zindex;            =09
  1864.     if ("Netscape"=3D=3Dsys)=20
  1865.         el.NSLayer.zIndex =3D zindex        =09
  1866. }
  1867. function SetVisibility(el, val)=20
  1868. {
  1869.     if ( el.style =3D=3D null )                =09
  1870.         return;
  1871.     el.style.visibility =3D val;            =09
  1872.        =20
  1873.     if ( "Netscape"=3D=3Dsys )                =09
  1874.     {
  1875.         if        ( val =3D=3D IE_HIDDEN )
  1876.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1877.         else if ( val =3D=3D IE_VISIBLE )
  1878.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1879.         else if ( val =3D=3D IE_INHERIT )
  1880.             el.NSLayer.visibility =3D NAV_INHERIT;
  1881.         else
  1882.             el.NSLayer.visibility =3D "";
  1883.     }
  1884. }
  1885. function Position( obj )
  1886. {
  1887.     this.object =3D obj;                        =09
  1888.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1889.     this.y =3D obj.HTML.style.pixelTop;        =09
  1890.     this.SetPosition =3D SetPosition;
  1891. }
  1892. function SetPosition( newX, newY )=20
  1893. {
  1894.     var el =3D this.object.HTML;                =09
  1895.     if ( el.style =3D=3D null )                    =09
  1896.         return;
  1897.                 =09
  1898.     el.style.pixelTop =3D newY;    =09
  1899.     el.style.pixelLeft =3D newX;
  1900.     this.x =3D newX;                            =09
  1901.     this.y =3D newY;
  1902.     if ( "Netscape"=3D=3Dsys )                    =09
  1903.     {
  1904.         el.NSLayer.top =3D parseInt( newY );
  1905.         el.NSLayer.left =3D parseInt( newX );
  1906.         el.offsetTop =3D el.NSLayer.top;
  1907.         el.offsetLeft =3D el.NSLayer.left;
  1908.     }
  1909. }
  1910. function SetContent(el, content)=20
  1911. {
  1912.     if ( el.style =3D=3D null )                    =09
  1913.         return;
  1914.     if ( "Netscape"=3D=3Dsys )                    =09
  1915.     {
  1916.         el.NSLayer.document.open();            =09
  1917.         el.NSLayer.document.write(content);    =09
  1918.         el.NSLayer.document.close();        =09
  1919.     }
  1920.     else                                    =09
  1921.         el.innerHTML=3Dcontent;
  1922. }
  1923. function SetupButtons()
  1924. {
  1925.     var rtn =3D false;                    =09
  1926.     if ( document.all.Pause !=3D null )
  1927.     {
  1928.         document.all.Pause.onclick =3D Pause;
  1929.         strPause =3D document.all.Pause.value.split( '/' );
  1930.         document.all.Pause.value =3D strPause[0];
  1931.     }
  1932.     if (document.all.Stop !=3D null )
  1933.         document.all.Stop.onclick =3D Stop;
  1934.     if ( document.all.Forward !=3D null )
  1935.         document.all.Forward.onclick =3D Forward;
  1936.     if ( document.all.Backward !=3D null )
  1937.         document.all.Backward.onclick =3D Backward;
  1938.     if ( document.all.Webpage !=3D null )
  1939.         document.all.Webpage.onclick =3D GotoWebpage;
  1940.     if ( document.all.SceneStatus !=3D null )
  1941.         formStatus =3D document.all.SceneStatus;
  1942.     if ( document.all.Start !=3D null )
  1943.     {
  1944.         document.all.Start.onclick =3D Start;
  1945.         strPlay =3D document.all.Start.value.split( '/' );
  1946.         document.all.Start.value =3D strPlay[0];
  1947.         rtn =3D true;
  1948.     }
  1949.     else
  1950.         rtn =3D false;
  1951.     if ( document.all.NavigationButtons !=3D null )
  1952.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1953.     return rtn;
  1954. }
  1955. function Start()
  1956. {
  1957.     if ( stNoInput )                                    =09
  1958.         return;
  1959.     if ( stButtons =3D=3D true )                            =09
  1960.     {
  1961.         document.all.Start.value =3D strPlay[1];
  1962.         if ( document.all.Pause !=3D null )
  1963.         {
  1964.             document.all.Pause.value =3D strPause[0];
  1965.         }
  1966.     }
  1967.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1968. PS_PAUSED) )=09
  1969.     {
  1970.         ProjectShutdown();
  1971.         ProjectInitialize();
  1972.     }
  1973.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1974.         ProjectInitialize();
  1975.     ProjectStart();                                    =09
  1976. }
  1977. function Pause()
  1978. {
  1979. =09
  1980.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1981.     {
  1982.         tickTimer.StartTicking();                    =09
  1983.         if ( document.all.Pause !=3D null )
  1984.         {
  1985.             document.all.Pause.value =3D strPause[0];
  1986.         }
  1987.         stProjState =3D PS_RUNNING;
  1988.         StatusChange();                                =09
  1989.     }
  1990.     else
  1991.     {
  1992.         if ( tickTimer !=3D null )                    =09
  1993.             tickTimer.StopTicking();                =09
  1994.         if    ( stProjState !=3D PS_RUNNING )            =09
  1995.             return;
  1996.         stProjState =3D PS_PAUSED;
  1997.         if ( document.all.Pause !=3D null )
  1998.         {
  1999.             document.all.Pause.value =3D strPause[1];
  2000.         }
  2001.         StopEverythingOnScenes( true );                =09
  2002.         StatusChange();                                =09
  2003.     }
  2004. }
  2005. function Stop()
  2006. {
  2007.     if ( stNoInput )                                    =09
  2008.         return;
  2009.     location.reload();
  2010. }
  2011. function Forward()
  2012. {
  2013.     if ( stNoInput )                                    =09
  2014.         return;
  2015. =09
  2016.     if ( stProjState !=3D PS_RUNNING )
  2017.         return;
  2018.     SceneExit( currentScene );                =09
  2019. }
  2020. function Backward()
  2021. {
  2022.     if ( stNoInput )                                    =09
  2023.         return;
  2024.     var nextScene;
  2025. =09
  2026. =09
  2027. =09
  2028.     if        ( stProjState =3D=3D PS_COMPLETE )
  2029.         nextScene =3D Project.stopScene;
  2030.     else if ( stProjState !=3D PS_RUNNING )
  2031.         return;
  2032.     else
  2033.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2034. - 1;
  2035.     ProjectShutdown();
  2036.     ProjectInitialize();
  2037.     ProjectStart( nextScene );            =09
  2038. }
  2039. function GotoWebpage()
  2040. {
  2041.     window.open( Project.webpage);                    =09
  2042. }
  2043. function StatusChange( )
  2044. {
  2045.     var        stsPage =3D null;                =09
  2046.     var        stsState =3D null;            =09
  2047.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2048.     {
  2049.         stsState =3D "Initializing";
  2050.         stsPage =3D ""
  2051.     }
  2052.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2053.     {
  2054.         stsState =3D "Ready";
  2055.         stsPage =3D "";
  2056.     }
  2057.     else if    ( stProjState =3D=3D PS_RUNNING )
  2058.     {
  2059.         stsState =3D "Playing";
  2060.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2061.     }
  2062.     else if    ( stProjState =3D=3D PS_PAUSED )
  2063.         stsState =3D "Paused";
  2064.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2065.         stsState =3D "Complete";
  2066. =09
  2067.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2068.         formStatus.value =3D stsPage;
  2069. =09
  2070.     if ( stsState !=3D null )
  2071.         top.status =3D stsState;=20
  2072. }
  2073. function GetSceneFromNumber( sceneNum )
  2074. {
  2075.     return sceneArray[sceneNum];    =09
  2076. }
  2077. function GetPlayerFromName( playerName )
  2078. {
  2079.     var objPlayer;
  2080. =09
  2081. =09
  2082.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2083. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2084.         return objPlayer;                    =09
  2085. =09
  2086.     var objScene;
  2087.     for ( sceneName in Scenes )                    =09
  2088.     {
  2089.         objScene =3D Scenes[sceneName];
  2090.         if ( objScene.Players !=3D null )
  2091.         {
  2092.             objPlayer =3D objScene.Players[playerName];
  2093.             if ( objPlayer !=3D null )
  2094.                 return objPlayer;                    =09
  2095.         }
  2096.     }=09
  2097.         =09
  2098.     return null;                                =09
  2099. }
  2100. function GetObjectTypeFromName( nameString )
  2101. {
  2102.     var type =3D nameString.substr(0,1);    =09
  2103.     if        ( type =3D=3D NAME_SCENE )        =09
  2104.         return OBJ_SCENE;
  2105.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2106.         return OBJ_PLAYER;
  2107. }
  2108. function GetPlayerTypeFromName( nameString )
  2109. {
  2110.     var type =3D nameString.substr(1,1);    =09
  2111.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2112.         return PLAYER_IMAGE;
  2113.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2114.         return PLAYER_DRAW;
  2115.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2116.         return PLAYER_TEXT;
  2117. }
  2118. function resetGifAnimation()
  2119. {
  2120.     var temp =3D document.all["img1"].src;
  2121.     document.all["img1"].src =3D temp;
  2122. }
  2123. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2124. "http://home-publishing.com/SKU/V3Pub.asp");
  2125. Scenes =3D new Object();
  2126. Scenes.Sx14 =3D new Scene( 12 );
  2127. Scenes.Sx14.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2128. Scenes.Sx14.Bhv =3D new Array();
  2129. Scenes.Sx14.Bhv[0] =3D new Sound( -1, -1, -1, 2, "AW44", =
  2130. "cid:013301bd931c$9a8f6ca0$605a389d@a-johng.dns.microsoft.com" );
  2131. Scenes.Sx14.Players =3D new Object();
  2132. Scenes.Sx14.Players.PI17 =3D new Player( 0, -1 );
  2133. Scenes.Sx14.Players.PI17.Bhv =3D new Array();
  2134. Scenes.Sx14.Players.PI17.Bhv[0] =3D new Paths( -1, 0 );
  2135. Scenes.Sx14.Players.PI17.Bhv[0][0] =3D new Point( -285, 22, 2 );
  2136. Scenes.Sx14.Players.PI17.Bhv[0][1] =3D new Point( 285, 22, 2 );
  2137. Scenes.Sx14.Players.PI19 =3D new Player( -1, -1 );
  2138. Scenes.Sx14.Players.PI19.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2139. Scenes.Sx14.Players.PT21 =3D new Player( 3, -1 );
  2140. Scenes.Sx14.Players.PT22 =3D new Player( 0, -1 );
  2141. Scenes.Sx14.Players.PT22.Bhv =3D new Array();
  2142. Scenes.Sx14.Players.PT22.Bhv[0] =3D new Paths( 2, 0 );
  2143. Scenes.Sx14.Players.PT22.Bhv[0][0] =3D new Point( 728, 99, 2 );
  2144. Scenes.Sx14.Players.PT22.Bhv[0][1] =3D new Point( 291, 99, 2 );
  2145. Scenes.Sx14.Players.PD23 =3D new Player( 2, -1 );
  2146. Scenes.Sx14.Players.PD23.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2147. Scenes.Sx14.Players.PT25 =3D new Player( 3, -1 );
  2148. Scenes.Sx14.Players.PT26 =3D new Player( 3, -1 );
  2149. Scenes.Sx14.Players.PT37 =3D new Player( 3, -1 );
  2150.  
  2151. </SCRIPT>
  2152. </BODY></HTML>
  2153.  
  2154. ------=_NextPart_001_008F_01BDBE66.01C4D3A0--
  2155.  
  2156. ------=_NextPart_000_008E_01BDBE66.01C34D00
  2157. Content-Type: image/gif
  2158. Content-Transfer-Encoding: base64
  2159. Content-ID: <008301bdbea0$ad1e70a0$ed5d389d@superwonker.dns.microsoft.com>
  2160. X-Content-Source: C:\TEMP\IMG19.GIF
  2161.  
  2162. R0lGODlhOgIgA/f/AP39/QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2163. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2164. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2165. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2166. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2167. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2168. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2169. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2170. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2171. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2172. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2173. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2174. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2175. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP39/SH5BAEBAP8ALAAAAAA6AiAD
  2176. QAiuAP8JHEiwoMGDCBMqXMiwocOHECNKnEixosWLGDNq3Mixo8ePIEOKHEmypMmTKFOqXMmypcuX
  2177. MGPKnEmzps2bOHPq3Mmzp8+fQIMKHUq0qNGjSJMqXcq0qdOnUKNKnUq1qtWrWLNq3cq1q9evYMOK
  2178. HUu2rNmzaNOqXcu2rdu3cOPKnUu3rt27ePPq3cu3r9+/gAMLHky4sOHDiBMrXsy4sePHkCNLnky5
  2179. suXLmDNrSN7MubPnz6BDix5NurTp06hTq17NurXr17Bjy55Nu7bt27hz697Nu7fv38CDCx9OvLjx
  2180. 48iTK1/OvLnz59CjS59Ovbr169izaznfzr279+/gw4sfT768+fPo06tfz769+/fw48ufT7++/fv4
  2181. 8+vfz7+///8ABijggAQWaOCBCCao4IIzDDbo4IMQRijhhBRWaOGFGGao4YYcdujhhyCGKOKIJJZo
  2182. 4okopqjiiiy26OKLMMYo44w0LtZo44045qjjjjz26OOPQAYp5JBEFmnkkUgmqeSSTDbp5JNQRinl
  2183. lFRWaeWVWGYpqeWWXHbp5ZdghinmmGSWaeaZaKap5ppstunmm3DGKeecdNZp55145qkm55589unn
  2184. n4AGKuighBZq6KGIJqrooow26uijkEYq6aSUVmrppZgkZqrpppx26umnoIYq6qiklmrqqaimquqq
  2185. rLbq6quwxirrrLTWIWrrrbjmquuuvPbq66/ABivssMQWa+yxyCar7LLMNuvssx/QRivttNRWa+21
  2186. 2Gar7bbcduvtt+CGK+645JZr7rnoHqar7rrstuvuu/DGK++89NZr77345qvvvvz26++/AB0HLPDA
  2187. BBds8MEIJ6zwwgw37PDDEEcs8cQUV2zxxRsYZ6zxxhx37PHHIIcs8sgkl2zyySinrPLKLLca7PLL
  2188. MMcs88w012zzzTjnrPPOPPfs889ABy0Z9NBEF2300UgnrfTSTDft9NNQRy311FRXbRn11VhnrfXW
  2189. XHft9ddghy322GSXbfbZaKetGPbabLft9ttwxy333HTXbffdeOet99589xft99+ABy744IQXbvjh
  2190. iCeu+OKMN+744xaQRy755JRXbvnlmGeu+eacd+7556CHFy766KSXbvrpqKeu+uqst+7667DHLvvs
  2191. FbTXbvvtuOeu++689+7778AHL/zwxBUXb/zxyCev/PLMN+/889BHL/301FcUb/312Gev/fbcd+/9
  2192. 9+CHL/745JcUb/756Kev/vrst+/++/DHL//89NcVb//9+Oev//789+///wAMoAAHSMACFBrwgAhM
  2193. oAIXyMAGOvCBEIygBCdIFcEKWvCCGMygBjfIwQ568IMgDKEIRxVIwhKa8IQoTKEKV8jCFrrwhTCM
  2194. oQwTZ0jDGtrwhjjMoQ53yMMe+vCHQBMMohCHSMQiGvGISEyiEpfIxCY6E/GJUIyiFKdIxSpa8YpY
  2195. zKIWt8gUxS568YtgDKMYx0jGMprxjGhMoxoT18jGNrrxjXCMoxznSMc62vGOeBLMox73yMc++vGP
  2196. gAykIAdJyEISGvKQiEykIhfJyEY68pGQjKQkEidJyUpa8pKYzKQmN8nJTnrykxGgDKUoR0nKUpry
  2197. lKhMpSpXyRLKVrrylbCMpSxnScta2vKWuMwFpS6jFRAAOw==
  2198.  
  2199. ------=_NextPart_000_008E_01BDBE66.01C34D00
  2200. Content-Type: image/gif
  2201. Content-Transfer-Encoding: 7bit
  2202. Content-ID: <005601bd9309$bf5a5940$605a389d@a-johng.dns.microsoft.com>
  2203. X-Content-Source: X:\v3Contnt\clipmed\mmclips\j760_769\j0076370.gif
  2204. X-Global-Moniker: :HOMEPREM\MAIN\HMPRDIR2\J0076370.GIF
  2205.  
  2206.  
  2207. ------=_NextPart_000_008E_01BDBE66.01C34D00
  2208. Content-Type: image/gif
  2209. Content-Transfer-Encoding: 7bit
  2210. Content-ID: <005901bd930a$03d6b280$605a389d@a-johng.dns.microsoft.com>
  2211. X-Content-Source: X:\v3Contnt\clipmed\animatn\a000_009\AG00058_.gif
  2212. X-Global-Moniker: :HOMEANIM\MAIN\AG00058_.GIF
  2213.  
  2214.  
  2215. ------=_NextPart_000_008E_01BDBE66.01C34D00
  2216. Content-Type: image/gif
  2217. Content-Transfer-Encoding: base64
  2218. Content-ID: <011501bd9318$2be3f5e0$605a389d@a-johng.dns.microsoft.com>
  2219. X-Content-Source: C:\WINDOWS\TEMP\IMG1060.GIF
  2220.  
  2221. R0lGODlhAQCPAvcAAAAAAP39/QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2222. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2223. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2224. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2225. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2226. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2227. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2228. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2229. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2230. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2231. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2232. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2233. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2234. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAEAAAEALAAAAAABAI8C
  2235. QAgvAAEIHEiwoMGDCBMqXMiwocOHECNKnEixosWLGDMKDKCxo8ePIEOKHEmyZMUAAQEAOw==
  2236.  
  2237. ------=_NextPart_000_008E_01BDBE66.01C34D00
  2238. Content-Type: audio/midi
  2239. Content-Transfer-Encoding: 7bit
  2240. Content-ID: <013301bd931c$9a8f6ca0$605a389d@a-johng.dns.microsoft.com>
  2241. X-Content-Source: X:\v3Contnt\clipmed\sound\j740_749\j0074183.mid
  2242. X-Global-Moniker: :HOMESNMM\MAIN\J0074183.MID
  2243.  
  2244.  
  2245. ------=_NextPart_000_008E_01BDBE66.01C34D00
  2246. Content-Type: image/gif
  2247. Content-Transfer-Encoding: 7bit
  2248. Content-ID: <005101bd9309$5acfd2c0$605a389d@a-johng.dns.microsoft.com>
  2249. X-Content-Source: X:\v3Contnt\clipmed\mmclips\j760_769\j0076351.gif
  2250. X-Global-Moniker: :HOMEPREM\MAIN\HMPRDIR2\J0076351.GIF
  2251.  
  2252.  
  2253. ------=_NextPart_000_008E_01BDBE66.01C34D00
  2254. Content-Type: application/x-font
  2255. Content-Transfer-Encoding: 7bit
  2256. Content-ID: <008c01bdbea0$adefca60$ed5d389d@superwonker.dns.microsoft.com>
  2257. X-Content-Source: Poor Richard.eot
  2258.  
  2259.  
  2260. ------=_NextPart_000_008E_01BDBE66.01C34D00--
  2261.